This page allows you to test any classical strategy for the game described in "Quantum Pseudo-Telepathy Saves the World" [1]. In the game, three players (Alice, Bob and Charlie) are separated by a large distance, and then each is given a smooth boulder or a jagged boulder. The number of smooth boulders will always be three (the 3-smooth case) or one (the 1-smooth case). Each of the players must then make a choice: to keep his or her boulder or to give it back.
In order to win the 1-smooth case, the three players must keep an odd number of boulders. In order to win the 3-smooth case, the players must give back an odd number of boulders.
To test a classical strategy, please indicate what each of the three players will do with a smooth boulder and with a jagged boulder. Each time that you change the strategy, new information is shown about which situations fail. Do not be discouraged if you cannot find a classical strategy that always wins. There is no such strategy!
What does Alice do...
| ...with a smooth boulder?
Keep It Give It Back | ...with a jagged boulder?
Keep It Give It Back |
What does Bob do...
| ...with a smooth boulder?
Keep It Give It Back | ...with a jagged boulder?
Keep It Give It Back |
What does Charlie do...
| ...with a smooth boulder?
Keep It Give It Back | ...with a jagged boulder?
Keep It Give It Back |
The strategy shown above...
Fails for: Alice ![]() ![]() ![]()
The strategy shown above...
Wins for: Alice ![]() ![]() ![]() Fails for:
Alice
![]() ![]() ![]() Wins for:
Alice
![]() ![]() ![]() Fails for:
Alice
![]() ![]() ![]() Wins for:
Alice
![]() ![]() ![]() Fails for:
Alice
![]() ![]() ![]() Wins for:
Alice
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